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medium: Advanced Technology



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May 19, 2021
© » KADIST

Matt Kane

Advanced Technology (Advanced Technology)

Matt Kane initiated the project Right Place & Right Time – Bitcoin Volatility Art in 2019. Estimated to run for the next 10 years, the series of NFT artworks speaks to the volatility of the bitcoin market and the political, social, and financial events that led to it. Every day, a new composition is generated autonomously using a data feed of Bitcoin’s last 24 hours of price action.

Meat Growers: A Love Story
© » KADIST

Rindon Johnson

Advanced Technology (Advanced Technology)

The VR play Meat Growers: A Love Story by Rindon Johnson centers on two meat growers who work together in a meat processing factory in the year 2100. The setting is a post-Green New Deal Napa Valley where there are no more paved roads, trees abound, and all the strip malls have been turned into food forests and meat growing plants. The protagonists seem to move through their day automatically, yearning for each other, as the viewer acts as a friend and confidant, silently bearing witness to their desire.

The Great Adventure of the Material World Knight
© » KADIST

Lu Yang

Advanced Technology (Advanced Technology)

The Great Adventure of the Material World Knight by Lu Yang is a video game world in which an androgynous protagonist goes on a hero’s journey to overcome their understanding of the material world as a coherent, objective truth. Looping arcade music builds suspense as the artist mobilizes varying aesthetics—Sinofuturist cityscapes, Kawaii, religious imagery, anime characters, and body scans of the artist—to propel the viewer through a series of levels, including heaven, hell, and various sites populated by deities and monsters. While traversing these worlds, the protagonist encounters a dizzying array of characters while posing a series of questions about the subjective nature of reality, desire, and suffering.

View of Harbor
© » KADIST

Jon Rafman

Advanced Technology (Advanced Technology)

View of Harbor by Jon Rafman mines the latent cultural imaginary surrounding climate change and society’s collective death drive. In contrast with other recent works that aim to use VR or AR to visualize the impact of climate change, Rafman’s work instead presents the rising sea as an almost anthropomorphized foe, within which strange human-like bodies lurk as the viewer is swept into a kind of watery hellscape. This strong element of fantasy leads the viewer to wonder what type of wish fulfillment is at play—what desire for the museum to be inundated, for the existing social order to be washed away by the deluge?

Aquaphobia
© » KADIST

Jakob Kudsk Steensen

Advanced Technology (Advanced Technology)

The virtual reality work Aquaphobia by Jakob Kudsk Steensen examines it’s title subject matter – the fear of water. Inspired by psychology studies used to treat aquaphobia, the work employs VR technology to merge imagery of past and future geological landscapes, as well as external ecosystems with internal psychoscapes. Steensen mobilizes the visual exploration of the fear of water to transform viewer’s perceptions on water-related climate change, such as rising water levels.

Mutant Garden Autobreeder
© » KADIST

Harm van den Dorpel

Advanced Technology (Advanced Technology)

Mutant Garden Autobreeder by Harm van den Dorpel is a generative animated artwork based on evolutionary programming that never appears the same twice. The work is based on an existing algorithm called Cartesian Genetic Programming, invented by Julian F. Miller and Peter Thomson in 1997, the system itself having been finely tuned by van den Dorpel to produce a very particular quality of qualia. The software has been carefully constructed to produce a stream of new and unpredictable mutations that build and react to each previous generation of image.

RE-ANIMATED
© » KADIST

Jakob Kudsk Steensen

Advanced Technology (Advanced Technology)

RE-ANIMATED by Jakob Kudsk Steensen revolves around the haunting sound of the Kauai’O’o, a bird that became extinct in the year of Steensen’s birth. Its mating call, recorded and circulated on YouTube, where it has attracted hundreds of thousands of views and thousands of comments from viewers who felt the need to share their own emotional connection with this creature. For Steensen, the video exemplifies the way in which digital media experiences can serve as a memorial for a disappearing natural world, and how they can activate deeply felt connections with nonhuman creatures.

The Wooden People
© » KADIST

Nao Bustamante

Advanced Technology (Advanced Technology)

The Wooden People is a 360º virtual reality film series comprising seven episodes. It is written and directed by artist Nao Bustamante and its cast includes notable Los Angeles-based artists Gabriela Ruiz, rafa esparza, San Cha, Markus Kuiland-Nazario, Ron Athey, and Dorian Wood. The work also features a musical and sound score by Nick Hallett and costumes by OLIMA.

Jakob Kudsk Steensen

Jakob Kudsk Steensen employs a formally rigorous approach to creating multi-layered VR environments that engage with the contemporary issue of extinction...

Rindon Johnson

Rindon Johnson’s work in sculpture, video, poetry, and virtual reality deals with technologies that enable captivity and the harnessing and transformation of nature from a gender- and race-critical perspective...

Matt Kane

Trained as a visual artist, Matt Kane left the art world for a decade to work as a web developer in the United States’s Pacific Northwest...

Harm van den Dorpel

Harm van den Dorpel’s practice focuses on emergent systems and the role technology plays in their development and meaning...

Lu Yang

Through an aesthetic steeped in manga and Final Fantasy, Lu Yang’s work uses the rubric of role-playing video games to model the possibility of liberation from repressive gender roles and societal norms, given compelling form through kinetic action and AAA-level video game graphics...

Nao Bustamante

California-born and internationally recognized, Nao Bustamante cut her teeth as an artist between 1984 and 2001 in San Francisco where she studied in the New Genres department at the San Francisco Art Institute...

Jon Rafman

Jon Rafman’s practice over the past decade has been marked by in-depth explorations of digital culture...